⟳
ROTATE YOUR DEVICE
TO PORTRAIT
SHARK
THIEF
LOADING...
SHARK THIEF
OCEAN ARCADE
BEST 0
THIS WILL END YOUR CURRENT DIVE
DEPTH SELECT
CHOOSE A STARTING DEPTH
THIS WILL END YOUR CURRENT DIVE
SCORE 0
MOVES 0
TIME 00:00
SCORE 0
LV TIME 00:00
LEVIATHAN
YOU DIED
TOTAL POINTS: 0
(POINTS² ÷ TIME)
LEVIATHAN DEFEATED
TIME TO KILL—
MINES TRIGGERED—
MINE HITS—
SHARK SCORE—
LEVELS COMPLETED—
TOTAL TIME—
LEVEL TIMES
FINAL SCORE—
LEADERBOARD
SHARK THIEF| # | NAME | HIGH SCORE | TIME (DATE) |
|---|---|---|---|
| LOADING... | |||
SETTINGS
COLORBLIND MODE Grid lines only
HAPTIC FEEDBACK Vibration on move
WATER SHIMMER Animated light on tiles
SPEED RUN MODE Show timers during play
TIER 3 ACHIEVEMENTS Special challenges + tank effects
⚠ DEV — JUMP TO DEPTH
⚠ DEV — ACHIEVEMENTS
SHARK THIEF iOS v0.1.0 — WEB PROTOTYPE
SHARK'S GROTTO
SHARK'S GROTTO
CUSTOMIZE YOUR TANK
SWIM STYLE
TANK RESIDENTS
YOUR COLLECTION
?
BOW JELLYFISH From The Shallows
NEW 🔒 ?
MR. SLIME From Toxic
NEW 🔒 ?
BABY SHARKS From The Nursery
NEW 🔒 ?
ELECTRIC EEL From The Electric Depths
NEW 🔒 ?
TIGER GROUPER From The Busy Pacific
NEW 🔒 ?
MUSHROOM FISH From Spore Fields
NEW 🔒 ?
ARCTIC COD From The Arctic
NEW 🔒 ?
BABY TURTLE From Turtle Migration
NEW 🔒 ?
REEF FISH From The Reef
NEW 🔒 ?
LIL LEVI From The Abyss
NEW 🔒 WATER THEME
CHANGE THE TANK WATER
SPEED-RUN A LEVEL TO UNLOCK ITS WATER
TANK EFFECTS
YOUR ENVIRONMENT
MEET A DEPTH'S CHALLENGE TO UNLOCK ITS EFFECT
DEPTH 1
THE SHALLOWS
1 / 10
SCORING FORMULA
SHARK SCORE
► THE FORMULA
FORMULA SHARK SCORE = SCORE² ÷ TIME (seconds)
EXAMPLE Score 250 in 90s → 250² ÷ 90 = 694
► DESIGN INTENT
HIGH SCORE Matters most — doubling your score quadruples Shark Score.
FAST TIME Acts as a multiplier — cutting time in half doubles Shark Score.
BALANCE A high score at average speed still ranks well. Neither extreme
dominates.
► ELIGIBILITY
REQUIRED You must start the run at Depth 1 — The Shallows. A Shark Score
is not generated at all for runs that begin at any other depth.
WHY The formula measures score versus total time from the very
beginning. Starting mid-game would produce an artificially
inflated score that can't fairly compare to full runs.
► NOTE
TUNABLE The exponent (currently 2) may be adjusted as the game grows to
keep the leaderboard meaningful across all score ranges.